2.3.5-beta - 9/8/2023
SignalRGB @ 2.3.5-beta+04ff5dff
Ultralight (our canvas effect renderer) has been updated to version 1.3. This includes a noticeable performance increase, experimental support for HTML5 Video/Audio, and multiple crash and memory leak fixes. If you notice rendering issues for any effects, please reach out to SignalRGB support to report it.
Program Changes
- Added additional debug logging for certain types of fatal errors.
Bug Fixes
- Potential fix for SignalRGB hanging on restart.
- Potential fix for SignalRGB crashing at exit when cleaning up Temperature Sensors.
- Potential fix for the default macro layer rarely being created on the wrong thread.
- Reworked device shutdown order to help prevent potential crashes at the final stages of shutdown.
- Disabled Addon repo's should no longer delay startup by 5 seconds each.
API Changes
- A new 'sensor' User Property has been added that allows the user to select an available Sensor Metric for use in plugins, effects, and macros inputs/actions. Free users will be limited to CPU and Memory load, while SignalRGB Pro users will have access to their full suite of available sensors.
- Effects now have access to a function that will return some basic sensor data.
- engine.GetSensorValue(SensorName) -> {min: number, max: number, value: number}
Device Changes
- Several more devices have had their images updated.
- Added RG Swap Slider to RK61 Boards to fix issues with Red and Green being randomly swapped on some firmware versions.
- Fixed Corsair K70 Lux not properly initializing.
- Asus Mice plugins have been merged, and DPI control has been added to several.
- The plugin for MSI monitors now auto-detects the connected monitor.
- Users with unknown models will need to reach out to support to get the LED positions for theirs added.
New Devices
- LianLi AL V2 and SL V2 Controllers Added.
- Asus 4070 Strix Gaming
- Asus Scope II 96 Wired
- Asus Gladius III Wireless
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